About Me
I'm a composer, software engineer, game developer, and much more. While I wear a lot of hats, there's a method to this madness, I promise!
My first instrument was a cheapo Casio keyboard, which I still own. From the moment I discovered music, I was obsessed.
Through college, I mostly moved in the classical music world. After spending my adolescence in youth symphonies and piano competitions, I got my B.A. in Music Composition from Columbia University, where I studied under George Lewis, Georg Haas, and Zosha Di Castri. I also won the department's Charles S. Miller award for composition.
After graduation, my path got more labyrinthine. After professional detours through piano tuning and tech journalism, I currently work as a software engineer at Malin Space Science Systems, where I test and debug cameras bound for space exploration missions - including one that will fly on NASA's next manned lunar mission, Artemis II.
And I've finally started to make inroads on an industry I've dreamed of working in since I was a kid, video game development. I write music for Dark Nyx Studio and study game programming as a fellow at EGD Collective's Game Studio Program. I also study independently with David Kanaga, developer of Oikospiel Book I and composer of Proteus and Dyad.
I aim to make music that is experimental but approachable. My sound sources range from mechanical parts to field recordings to gagaku instruments to digital processing and modules hand-coded in C++ and Puredata.
Skills
- Programming languages: Python, C++, C#, C, JavaScript, Java, ARM assembly
- Game development: Unity, Unreal, Wwise
- Other technical: DSP, soldering, system architecture, data analysis, technical writing, FreeCAD
- Musical instruments: Piano, cello, hichiriki, synth (traditional and modular)
- Musical: Composition, arrangement, sound design, transcription
- Random: Piano tuning, film photography, radio hosting